![]() ![]() ![]() When we started we only expected 2 things from OUYA. The hardware was underpowered even in 2013 and it hasn’t changed since. ![]() ![]() It had always been a struggle to build the game we wanted on OUYA. We worked solidly on the OUYA version of Amazing Frog? until Summer 2014 and made a series of substantial updates on the platform shaping it to the current UFO, OUYA Everywhere version. We put Amazing Frog? on OUYA, unnoticed, March 2013 when it was just a development console. This is our vision and there is no quick route to achieve this. From the beginning, Hal and I have had a shared vision for Amazing Frog? To make a “GTA” Style, online multiplayer, rag doll frog, physics sandbox version of Swindon.
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